Mickey

PMP | Producer | Indie Game Dev


About Me

I'm Mickey - welcome to my spot on the internet. See below for some work-in-progress pieces. Nothing shown is final.


In a grim-dark sci-fi universe, a young Lieutenant on a quest for revenge unleashes a dormant cosmic power within her to battle enemy forces in a first-person, melee rogue-like. Think "Doom Slayer's sister with a flail".


Enemy Model finally rigged - Working on all his animations now. Much more complex than a floating head with an axe.


Some general updated gameplay. Showcases the counter system, minimap, executions, and room clearing.


Initial playblast of an execution on a test enemy.



Founder of BadgerByte Studios


Contact

You can reach me at any time at
[email protected]
or any of the socials below.


Thanks for stopping by.

Here is a playable version of an older build.Movement: WASD
Attack: LMB (Hold)
Charge Attack: Q
Jump: Space
Dash: Left Shift
Ledge Climb: Space when close to a ledge

Animation showing off new weapon model. No more gray mace!

Updated Charge/Vortex Attack

Basic enemy AI with debug menus, health/shield system, and ragdoll death.

Dash/Vault/clamber mechanic and animation

A complex and refined targeting system, with reticle, and selection highlight. This feature has been removed in newer builds, as cool as it was.

Showing off various implemented effects; custom animations