Mickey

PMP | Producer | Indie Game Dev


About Me

Welcome to my page! I'm Mickey, an avid gamer and military veteran. My passion lies in production, animation, and game development. See below for some work-in-progress pieces. Nothing shown is final.



Here is a playable version of an older build. Still extremely early in development, but it showcases newer things not seen on this page like a charge attack, visual effects, and minor performance improvements (code improvement, object pooling, etc).Movement: WASD
Attack: LMB (Hold)
Charge Attack: Q
Jump: Space
Dash: Left Shift
Ledge Climb: Space when close to a ledge


Animation showing off new weapon model. No more gray mace!


Updated Charge/Vortex Attack


Basic enemy AI with debug menus, health/shield system, and ragdoll death.


Dash/Vault/clamber mechanic and animation

A complex and refined targeting system, with reticle, and selection highlight. This feature has been removed in newer builds, as cool as it was.


Showing off various implemented effects; custom animations


As the founder of BadgerByte Studios, I lead a small team of creative and driven members with a common goal in creating genuine experiences.


Contact

You can reach me at any time at
[email protected]
or any of the socials below.


Thanks for stopping by.