
Mickey
PMP | Producer | Indie Game Dev
About Me
Welcome to my page! I'm Mickey, certified PMP, and prior military. My passion lies in production, animation, and game development. See below for some work-in-progress pieces. Nothing shown is final.
Here is a playable version of an older build. Still extremely early in development, but it showcases newer things not seen on this page like a charge attack, visual effects, and minor performance improvements (code improvement, object pooling, etc).Movement: WASD
Attack: LMB (Hold)
Charge Attack: Q
Jump: Space
Dash: Left Shift
Ledge Climb: Space when close to a ledge

Animation showing off new weapon model. No more gray mace!

Updated Charge/Vortex Attack

Basic enemy AI with debug menus, health/shield system, and ragdoll death.

Dash/Vault/clamber mechanic and animation

A complex and refined targeting system, with reticle, and selection highlight. This feature has been removed in newer builds, as cool as it was.

Showing off various implemented effects; custom animations

As the founder of BadgerByte Studios, I lead a small team of creative and driven members with a common goal in creating genuine experiences.
Contact
You can reach me at any time at
[email protected]
or any of the socials below.